<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gtc on icyveins7's blog</title><link>https://icyveins7.github.io/tags/gtc/</link><description>Recent content in Gtc on icyveins7's blog</description><generator>Hugo</generator><language>en-us</language><copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright><lastBuildDate>Tue, 25 Mar 2025 20:00:00 +0800</lastBuildDate><atom:link href="https://icyveins7.github.io/tags/gtc/index.xml" rel="self" type="application/rss+xml"/><item><title>Interesting Tidbits from GTC 2025: CUDA Graphs</title><link>https://icyveins7.github.io/posts/2025/03/interesting-tidbits-from-gtc-2025-cuda-graphs/</link><pubDate>Tue, 25 Mar 2025 20:00:00 +0800</pubDate><guid>https://icyveins7.github.io/posts/2025/03/interesting-tidbits-from-gtc-2025-cuda-graphs/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;In the 2nd post of this series, I give a short introduction on something that is also not particularly new, but new to me - CUDA Graphs!&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;As stated in my first post of this series, this topic isn&amp;rsquo;t particularly new per-se. Indeed, it looks like it has been out since 2019. But maybe CUDA graphs have increased in relevance now that GPUs are more powerful. As usual, a good starting reference is NVIDIA&amp;rsquo;s own &lt;a href="https://developer.nvidia.com/blog/cuda-graphs/"&gt;blogpost&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Interesting Tidbits from GTC 2025: Asynchronicity Beyond Streams</title><link>https://icyveins7.github.io/posts/2025/03/interesting-tidbits-from-gtc-2025-asynchronicity-beyond-streams/</link><pubDate>Mon, 24 Mar 2025 20:00:00 +0800</pubDate><guid>https://icyveins7.github.io/posts/2025/03/interesting-tidbits-from-gtc-2025-asynchronicity-beyond-streams/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;Some notes for CUDA programmers who haven&amp;rsquo;t kept up with the times; this first post covers in-kernel pipelining..&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;I recently had the privilege of being sponsored to attend the March 2025 GTC in person. While the sessions were very largely dominated by AI-related things, I generally selected the CUDA-related ones, since they were more relevant to my work (and interests).&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ll try to encapsulate some of the new things I learnt while I was there into a few major concepts. Note that most, if not all of these, are not shiny new CUDA features - some of them have been out for several years, but I just didn&amp;rsquo;t know about them, so I learnt about them there.&lt;/p&gt;</description></item></channel></rss>